Throughout the history of game development, the physics behind the real-time hair simulation has continued to pose a challenge due to lack of availability of computational resources required by the system. Unlike rendering an animation, where the requirement of real-time simulation is absent, game hair physics needs more efficiency when it comes to utilization of computational resources.
Sachit Misra
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Simulating Soft Body with Shaders
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Accurate computer simulations of any real-life physical phenomenon do not exist. Numerous variables need to be considered for producing precise simulations to mimic the interactions in real-life.