Tokyo Alleyway
- 0 Collaborators
Tokyo Alleyway In this digital art project I am hoping to build an alleyway in Tokyo. I am hoping to build this using Autodesk 3ds Max and Unreal Engine 5. I will be building this on my Vaio which has an Intel UHD 620 Graphics card and a CPU with an Intel Core i5-8250U Processor. ...learn more
Project status: Under Development
Intel Technologies
10th Gen Intel® Core™ Processors,
Intel® integrated graphics
Overview / Usage
The goal of this project is to build an environment art model of a Tokyo alleyway. One of the reasons why I am doing this project is because I like to gain some hands-on experience with environment modeling and I am hoping to use these skillsets on some of my personal game projects I am working on. The target audience are going to be players who will be playing some of my games in the near future.
Methodology / Approach
Most of the assets such as models, Japanese characters, textures, unwrapping and materials will be made on Auto Desk 3ds Max. Visual and particle effects including lighting and rendering will be done on Unreal Engine 5.
Technologies Used
I will using Autodesk 3ds Max and Unreal Engine 5 to build this. I will be using my Vaio laptop which has Intel UHD 620 graphics and has an Intel Core i5-8250U Processor