play.ai
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An accurate game agent based on Reinforcement Learning powered by competing Neural Networks. ...learn more
Project status: Published/In Market
Game Development, Artificial Intelligence
Groups
Student Developers for AI
Methodology / Approach
The approach adopted is that of Reinforcement Learning. Two neural networks compete against each other to understand a nuanced board game and learn it's rules and victory strategies all by themselves, with just the knowledge of wins/losses and draws. The following link to my blogpost showcases the same :
https://kashikarparth.github.io/posts/q-learning-powered-gamebot
Technologies Used
Intel Distribution for Python, TensorFlow* Optimizations for the Intel Architecture