play.ai

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An accurate game agent based on Reinforcement Learning powered by competing Neural Networks. ...learn more

Project status: Published/In Market

Game Development, Artificial Intelligence

Groups
Student Developers for AI

Code Samples [1]

Methodology / Approach

The approach adopted is that of Reinforcement Learning. Two neural networks compete against each other to understand a nuanced board game and learn it's rules and victory strategies all by themselves, with just the knowledge of wins/losses and draws. The following link to my blogpost showcases the same :
https://kashikarparth.github.io/posts/q-learning-powered-gamebot

Technologies Used

Intel Distribution for Python, TensorFlow* Optimizations for the Intel Architecture

Repository

https://github.com/kashikarparth/4x4TicTacToe

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