The session was started with the basics of computer vision, hands on with computer vision projects like capturing video feed from webcam and all the way to face, edge and object detection. Then some real life use cases were discussed how and where we can implement computer vision to help our everyday work done easily. Showcased the comparison of performance of computer vision projects on different hardware that Intel has to offer on Intel AI DevCloud.
People really liked the hands on workshop...
On this blog post, I am going to share the story behind the development of "Si Juki: Warteg Mania" or The Juki: Food Stall Mania game. "Si Juki" is a fictional character created by Indonesia comic artist, Faza Meonk. Si Juki is very popular in Indonesia. Start from a comic book, and now they even have their big-screen movies. How do I get the deal to work with Faza and his IP, Si Juki? I think it all started back in 2013. I've been a friend with Faza since junior high school, and we lived in ...
Digital technologies are opening up a new paradigm for the future world and fast transforming our society. Intelligent Homes, Smart Buildings, Intelligent Transportation Systems, Autonomous Cars and Automated Factories are opening up new possibilities for how we interact with the world in our daily lives.
Future Worlds will connect Smart Cities, Autonomous Cars and Autonomous Worlds, Virtual Reality, AI and Machine Learning, Human Computer Interfaces, All Things IOT!
Tired of pressing keys or having a pointer to change slides in your presentation? What if you could just swipe your fingers to change your slides?
The Intel DevMesh community portal now supports the self-testing submission process to certify games as Runs Great on Intel technology and the first step to get Intel GameDev Boost support and sponsorship
Talking about Intel AI Tools and technologies
A re-implementation of the speech-to-text network Jasper, out of NYU and NVIDIA labs, on Intel technologies. This ongoing project began as part of the internal AI on PC DevKit competition among Student Ambassadors and is now quickly turning into something that spans across much of the Intel AI systemsverse.
GoCV (http://gocv.io/) is the Go programming language wrapper to OpenCV.
This new release 0.21 adds support for OpenVINO version 2019 R3
This is Part 2 of my article, Sampling Surround Binaural Audio for use in Virtual Environments and Games (Part 1). It stands as a primer for advanced sound design techniques for using multichannel spatial audio captured from field recording and sampling, and transforming it into imaginative useful audio assets for games, virtual reality, film, or video. As you may recall from Part 1, I traveled all over the world recording many terabytes of soundscapes, environments, and Foley sounds.
If you're a game developer with a title going into market, these instructions will help you understand how to self test your game title and apply for Runs Great on Intel Certification.