With less than a year under our belt, Intel TechMesh has become a go-to site for our community of PC users to share how they’re using PCs to produce amazing projects. The site is becoming a home to a vast body of work that includes creations related to digital art, gaming, research, editing, rendering, and more. But it’s not just these examples and ideas that blow our mind, it’s the DNA, the talent and enthusiasm of the very people behind the work that we are proud of and celebrate. We contin...
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Open Volume Kernel library is a high-performance library for ray sampling of scenes. Open VKL covers Volume Sampling.
Recent Interview About GameGuru MAX

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Throughout the history of game development, the physics behind the real-time hair simulation has continued to pose a challenge due to lack of availability of computational resources required by the system. Unlike rendering an animation, where the requirement of real-time simulation is absent, game hair physics needs more efficiency when it comes to utilization of computational resources.
Simulating Soft Body with Shaders
Accurate computer simulations of any real-life physical phenomenon do not exist. Numerous variables need to be considered for producing precise simulations to mimic the interactions in real-life.
Adding Intel oneAPI compilers and toolkits to the automated workflows for your open-source project is easier than you might think.